
The Keeper may choose to enact consequences with or without Failure of a roll.ģ – Blood Lust: A red veil descends over the Investigator’s vision and they lash out with fury against the closest threat with a bonus die and incremental increase in Damage Bonus (Keeper Rulebook p. Although the mutation may not be fully physically realized, the Investigator can attempt enhanced physical feats, such as reaching through a narrow slit, extended breath-holding, or long jumps, with greater chances of success. Their physical body remains in the present and may be subjected to harm (Unable to engage in combat with a penalty die for Dodge rolls)Ģ – Mutation: The Investigator hallucinates a bodily mutation of the Keeper’s choosing, which could include a tentacle limb, nascent gills, or bat wings. They may witness events leading up to their moment of Psychic Detonation or travel further back in time, potentially revealing a useful clue. Rather than purely punitive events, some Psychic Detonations may have both negative and positive features, which may be exploited by both Keepers and players.ġ – Time Displacement: The Investigator gets unstuck in time viewing things that happened before or after the present. While the effects of Mythos Corruption may appear outwardly as Insanity, they represent profound alterations of the Investigator’s reality. Here we offer alternative tables for Cosmic Horror (Bouts of Madness) and Unsettled Reality (Indefinite Reality) for completeness sake. We have previously discussed Vulnerability to address Mundane Horror and optional rules to help tailor Corruption to your game. We return to our Mythos Corruption framework, which provides an alternative to the classic Call of Cthulhu Sanity mechanic allowing the Keeper and players to move away from Insanity and mental health associations used in the traditional ruleset.
